LuminAI

Interactive dance installation / AI Literacy Research

  • Tools used:Kinect, OpenCV, Unity

LumniAi

LuminAI is an interactive art installation in which participants can engage in collaborative movement improvisation with an artificially intelligent virtual dance partner. The line between human and non-human is blurred, spurring participants to examine their relationship with AI-based technology and how it can be expressive, social, and playful.

The LuminAI installation ultimately examines how humans and machines can co-create experiences together as equals, but it does so in a lighthearted environment. Participants are able to creatively explore movement while having fun. LuminAI’s virtual agent analyzes participant movements through procedural representations of the Viewpoints movement theory (from theater and dance) and improvises responses from transformed memories of past interactions with people. In other words, the agent learns how to dance by dancing with us.

I worked on this project with Brian Magerko and a large team of computer scientists and educaitonal researchers at the Expressive Machinery Lab at Georgia Tech. I helped with evaluation and study design of this project, deploying it at the High Museumin Atlanta.